Succubus War
A succubus has possessed the queen and bound seven ladies of the court with seven Star Locks. Break the locks with falling blocks, defeat them, win back their Star Sources in the Hall of Release and save the queen.
Adventure, match-3 and puzzles, strategy, card tables and party races. Open games are one click away; “Coming soon” ones are still in the works.
Story levels, boss fights and runner shooters, cleared one stage at a time.
A succubus has possessed the queen and bound seven ladies of the court with seven Star Locks. Break the locks with falling blocks, defeat them, win back their Star Sources in the Hall of Release and save the queen.
Charge down the road! Shoot crates to win weapons, free buddies, pick power gates and let your squad shield you; 7 chapters, 42 stages, a boss at the end of each.
Chibi heroes face waves of monsters. Pick one of three upgrades to build your style: fire melts ice, lightning detonates, and maxed skills evolve. Free single-player.
You only know which wall they are behind. Guess the spot and shoot through it. Head and heart kill in one shot, across 30 levels of smarter opponents.
Tiến Lên, Phỏm, Xì Dách, Mậu Binh… the card games Vietnam grew up with, and there is always a table open in the hall.
Four players, 13 cards each: beat the last play and empty your hand first. 2s are highest; four of a kind and consecutive pairs can “chop” a 2.
Six cards each. In the first four tricks beat the lead or fold; win none and you are out. Whoever takes the last trick wins it all.
Nine cards each: take discards or draw to build phỏm (sets or same-suit runs). After four rounds the lowest leftover points win; all cards in phỏm is ù.
Northern Vietnam’s traditional long cards: build chắn (identical pairs) and cạ (same number, different suit). Ten pairs with six chắn is ù.
112 four-color chess cards for three players: flip and take cards to score lệnh. Clear your loose cards with 15+ lệnh to win; 21+ pays double.
General to pawn in four colors: take and claim cards to clear your loose ones. A starting four-of-a-kind (Quan) or hidden three (Khạp) scores extra.
Three cards each; only the last digit of the total counts. Beat the banker — three face cards (Ba Tây) win it all. Squeeze your cards open slowly.
Vietnamese 21: two aces is Xì bàn, an ace and a ten is Xì dách, five cards without busting is Ngũ linh. You cannot stand below 16.
Arrange 13 cards into rows of 5 / 5 / 3, front rows stronger, and compare row by row with everyone. Win all three to double; a dragon wins outright.
Vietnam’s own mahjong: extra emperors and empresses plus eight different jokers, no minimum score, the signature “no flowers, no leaves” hand, and 6 Phán = 1 Mủn.
Swap, link and clear: relaxing games that keep your mind busy.
Swap crystals to match three and build mana, then use skills to defeat seven chamber guardians. Longer chains deal more damage.
A succubus escapes the demon realm and splits her soul into seven phantoms hidden in a future city. The Light Hunter shoots orbs to break the chains, restores their names in the Purification Sanctum and finally seals the phantom.
Link matching animals with a line of at most two bends. 30 faster levels where tiles start to slide.
Xiangqi, chess and 3D pool against the computer or real players.
1v1 eight-ball: find an opponent in the hall, drag to aim, use the power bar and add spin.
Aim for the bullseye and test your touch. Breathe and find a steady rhythm.
Red against black: play five computer levels, two players on one screen, or find a real opponent in the hall.
Full rules: play five computer levels, two players on one screen, or find a real opponent in the hall.
Texas Hold'em, Run Fast, Guandan and classic card tables. Find an open seat in the hall and play.
Banker versus Player: closest to nine wins. Cards are revealed together at each table; choose Star or Diamond tables.
Chips are just for fun; winning or losing simply tests your luck and skill. The best part is a good night together.
Read the board and sharpen your judgment. The top choice for a strategy contest.
A virtual chance game themed on a revolver cylinder. Three players take turns and wait for the random reveal.
Dragon and Tiger each get one card; bet Dragon, Tiger or Tie. 15 seconds a round — the fastest table game.
Dealer and player each turn one card; the higher wins. On a tie, “go to war” and turn another. The whole table bets the same hand — the simplest rules.
Two pairs of partners working together. Sort your hand in the tavern and experience Guandan’s play and teamwork.
Three players race to empty their hands. Fast-paced play that tests your reflexes.
13 cards: play singles, pairs, triples or five-card hands; first to empty their hand wins. 2s are highest and ♠ is the top suit.
Split seven cards into a five-card and a two-card hand; the five must be higher. Win both to win; the joker can complete straights and flushes.
Car races, horse races, draws and wheels where the whole table waits for the result together.
Three dice in a glass shaker: bet Big/Small, Odd/Even, totals or triples. Everyone at the table sees the same roll.
Players take turns as shooter; the dice hit the wall to decide the roll. Everyone at the table shares each roll; choose Star or Diamond tables.
A 54-slot upright wheel: if it stops on your number you win its face value; Badge and Joker pay 45×.
Each round draws 20 numbers from 1–80. Pick 1–10 per ticket; more hits pay more, up to 50,000×.
75-ball bingo: 35 balls per round, your card marks itself. More lines pay more, up to 100×.
Ten cars race one lap of the stadium every 60 seconds. Bet the winner, positions, top-two sum, Big/Small, Odd/Even or Dragon/Tiger. Every table watches the same race.
Five machines draw five balls in turn (ten-thousands to units) every 60 seconds. Bet positions, Big/Small, Odd/Even, sum, Dragon/Tiger/Tie, or triples, straights and pairs in the front, middle and back three.
Spin today’s lucky wheel for a lucky keyword — a little ritual before you play.
Six horses race live on the big screen like a TV broadcast. Bet win or exacta; all players share the same race result.
Time your drop of Stars and let the pusher tip coins over the edge — clinking arcade fun.